From: Jasper St. Pierre Date: Sun, 7 Apr 2013 18:56:46 +0000 (-0400) Subject: dnd: Set the scale on the drag actor X-Git-Tag: archive/raspbian/50.5-1+rpi1~1^2~1013^2^2~4354 X-Git-Url: https://dgit.raspbian.org/%22http://www.example.com/cgi/%22/%22http:/www.example.com/cgi/%22?a=commitdiff_plain;h=5e6a25c3c271c955c7ed84ced4d9d7cbddd7f2c1;p=gnome-shell.git dnd: Set the scale on the drag actor The actor is the same as the drag actor in this case, but we tend to set properties on the drag actor and get them from the actor elsewhere in this codepath. Make this consistent. https://bugzilla.gnome.org/show_bug.cgi?id=697504 --- diff --git a/js/ui/dnd.js b/js/ui/dnd.js index 4a61cd1d2..1841f4953 100644 --- a/js/ui/dnd.js +++ b/js/ui/dnd.js @@ -302,8 +302,8 @@ const _Draggable = new Lang.Class({ // Set the actor's scale such that it will keep the same // transformed size when it's reparented to the uiGroup let [scaledWidth, scaledHeight] = this.actor.get_transformed_size(); - this.actor.set_scale(scaledWidth / this.actor.width, - scaledHeight / this.actor.height); + this._dragActor.set_scale(scaledWidth / this.actor.width, + scaledHeight / this.actor.height); } this._dragOrigOpacity = this._dragActor.opacity;